Godot font blurry. An unofficial sub devoted to AO3.

Godot font blurry I made a PR to mention this in the Using fonts documentation: https://github. ttf font on my project. it’s probably the button font Select the image asset in the FileSystem window and then in the Import window turn off the Filter property. 3: same project when run fullscreen (1366x768) The text remains crisp in Godot 3 when the viewport size increases or decreases. Then click ReImport. But it definitly is not blurry anymore if I put an empty space behind the The official subreddit for the Godot Engine. oddy08 July 16, 2024, 12:30pm Godot allows you to set specific fonts for different UI nodes. dev 13a0d6e (Linux, 100% editor scale and default font size settings). But without the flag textures still In the end I decided to just take the un-blurred font and always have a blur shader applied onto it when it gets used, I tried to take a 'blur the screen behind this colorRect' shader and modify it Installed elvUI and the text is blurry af. beta2 and all before that :) OS/device including version: Windows and MacOS Issue description: Texts in the editor are rendered super pixelated but in-game normal. Issue description. . When creating the UI with Control nodes I have to zoom in and adjust I have a pixel font imported, used in a Dynamic Font. 👤 Asked By cehef When i add text (by the way i’m using a dynamic font with a pixel Godot Version v4. The editor or project appears overly sharp or blurry; The Godot Version 4. I was able to make it mostly work at some point in Godot 2. It's recommended to enable this Hello i found a temporary solution for this but the background is still blurry. " You can type in your desired text size with good resolution after checking the box. Watch the stream here: https://www. 1-0. So 240x160. You can get bitmap fonts as fnt Hello there, I am new to Godot. The editor or project appears overly sharp or blurry; The I'm working on a projet right now in Godot and all my texts are blurry. See what your fellow developers are up to, get help or advice for your own projects, and be notified about updates (fixes, changes, new features, Tested versions Godot v4. Set the label and When I loaded up Godot today everything was blurry/low resolution. x, but then it broke again in a different way, like you have 172K subscribers in the godot community. but the font still I was using Godot's default font when making the ui and thought it was just the font being low quality like Unity so I didn't think of making the font size itself smaller Large image texture Godot Engine 3. are you using the same font I cannot replicate your issue. 56 Issue description A pixel font is being rendered incorrectly despite disabling Subpixel Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. Then I started using subviewports, Godot Version 4. You didn't include the source font so I can't really **Issue description: Font is blurry except when running game. dev (007b877) System information Windows 10, Vulkan Clustered, RTX 3060 Ti / GTX 1650 ti Issue description On screen with 2560x1440 resolution Godot version. custom_build [dcb3754]System information. There are three different places where you can setup font usage. I assume this has something to do with scaling, but I used the recommended 2D project settings from the Try adding/subtracting a pixel from your button size and it should go away - it’s a hacky solution that I use. Check out my channel for more tips and tutorials. ttf (FiraSans, downloaded from Google Fonts). If you want Question about blurry text on a low resolution/low DPI external monitor comment. I have a custom theme In the inspector (far right of your screen), scroll down and go to "Theme Overrides," then go to "Font Sizes. ) Godot 4 blurry pixel art . otf font (also The official subreddit for the Godot Engine. I am starting by following a tutorial on the Godot Docs. Inspector>Theme Whenever i start a new project, insert anything to do with text (label, button, etc). 0 (it's enabled by default since 3. dev (58712e9) System information Windows 10, Vulkan Issue description Fonts added show correctly in the Font Data preview tab, and when running the Godot Version 4. dev (7529c0b) System information Linux with X11 Issue description Before version 4. It's There is no way that I know of to change the size of a pixel font in Godot without unwanted blur, you have to keep it locked at 8 or whatever it is originally. I don’t know if I need either a better font or see what your code is doing. If you can let me know what font you’re using and/or create a minimal I can't reproduce this on 4. The project window appears blurry, unlike the editor. com/godotengine/godot-docs/pull/6759. The font is a dynamic . Those typically have a size of around 8px (although it is specific to each font). 3D engines have similarly named technologies, but they are generally not Godot Version 4. it gets all blurry. However, in Godot 4, the behavior ℹ Attention Topic was automatically imported from the old Question2Answer platform. twitch. Multiplying the base font size by 2 works, but would result in a too large font for my game. ℹ Attention Topic was automatically imported from the old Question2Answer platform. 2. When I press f5 to play the game everything looks fine but the whole editor does not. 190K subscribers in the godot community. The default font size is also set to 18px. A community for discussion and support in development with the Godot game engine. stable System information Windows 10, Forward+, NVIDIA Studio 527. 5. Ideally, if your A community for discussion and support in development with the Godot game engine. DynamicFont. 3 I was able to use Terminus TTF font in the editor and it Font hinting, font smoothing, and subpixel rendering are some of the technologies a 2D engine uses. I am using a pixel-art font, and have turned off filtering and anti-aliasing, + Godot version 4. The resolution of my project is 1920 x 1080 but my As seen in the picture, fonts look bad when downscalling. Is there a way to unsmooth? (Like in resources where you can uncheck to “smooth image” - there is no option for fonts. Godot allows you to set specific fonts for different UI nodes. You need to either recreate the bitmap font at a higher resolution, or you need to just use a TTF font as a Dynamic Font in godot. Hopefully someone has a better one! This likely occurs because you’re not using the font at a size that it’s intended Text is blurry and unreadable. I tried checking out the filter button but my text become super pixellated. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each Godot version: 3. For text you will need to create a Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. MSDF fonts however don't need to be re-rasterized to look Hello there, I am new to Godot. contributors, stay up to date on Godot news, and share your projects and resources When I removed anti-aliasing from Dynamic Font Data, it doesn't come out blurry anymore. I am using a pixel TTF font. tv/jackie_codes Watch the stream here: https://www. tv/jackie_codes Hello everyone! I am having this issue where I get blurry text in my textboxes when using the Dialogic add-on. 3 Question Hi! I am in that phase of programming where everyone creates a minecraft clone. It's very small, but when I try to make it bigger it looks blurry in the normal view and Godot Version 4. I want to add that I have a 2nd Yeah when you use the default font the resolution is kinda meh, so you should always go to a place like google fonts to use one that's under a free use license Hello there, Yeah this is the windows api clear type doing sub-pixel shenanigans on notepad's text. tres (type: FontVariation) Godot Version 4. The project window appears blurry, unlike the editor; An unofficial sub devoted to AO3. 0. The font size must also be an integer multiple of the design size (which varies on a per-font basis), and the Control node using the font must be scaled by an integer multiple as well. In my project, I have quite big pictures (1980x1080) which I scaled down to about 0. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each godot-d ~releases (2022-04-02T06:37:10. The text that is displayed has a blurry outline around it which i don’t want. If you zoom in on the notpad text in a screenshot you will see the text is very colorful as its taking into account how the red-green-blue parts of a pixel are at I think this is expected as godot is essential just scaling the image and applying filtering as best it can (for example, you can see the same zooming in editor). Same here, but instead of resolution you [gui] theme/default_font_hinting=2 theme/default_font_multichannel_signed_distance_field=true theme/lcd_subpixel_layout=0 Yes, i get it. no matter what fonts or themes, font size, label size ,rect size, Godot version 4. i have the texture set to nearest and still blurry i will put a image. I made a 2D game and was using small 16x16 Godot allows you to set specific fonts for different UI nodes. Your using a bitmap font who's glyphs are blurry. I made a sprite that it contains a label as it child, and using dynamic font I set the font size to 8. 3. I thought it would be okay to reduce the size of any font. The text can be fix if you can download a font online and then go to the themes create a theme on the right panel Godot supports DynamicFont oversampling since 3. Also strech mode doesn't seem to make any diffrence: Oversampling is enabled. Otherwise, Basically, it's only pretending to be a pixel font. I've made the label as a child to a control node, but it Not sure how you are using the font but, you shouldn’t modify the scale directly as it will cause blurriness or pixelization. Can you reproduce this if you change the Font Hinting editor setting to The blurry font problem is something I ran into as well. stable Question While my font works perfectly fine with “Project settings > viewport > scale”, it looks blurry when I use “Camera Zoom”. The second option works fine Inherits: Resource< RefCounted< Object Inherited By: FontFile, FontVariation, SystemFont Abstract base class for fonts and font variations. With this flag on sprites look blurry even in Editor. stable System information Windows 10, GLES3, NVidia RTX 3080 Issue description Unscaled: Scaled: Note how, when I change the window size and try to Tested on Godot 2. The official subreddit for the Godot Engine. See what your fellow developers are up to, get Godot Version 4 Question the text on my button is blurry and i dont know why. Godot label text is blury no matter . 10, GTX1060, Vulkan. When played inside low res screen they become blurry. 3 Stable Question Hello guys! So, I woke up today to work on my game project, and when I opened Godot everything was looking slightly smaller and blurred. It's very small, but The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A Godot Version V4. I Godot recommends viewport mode but it seems to do the same thing as canvas_items but make fonts blurry. The first is the theme editor. But anyways I ran into an issue where my text font is blurred only when I play the game, when I I’m making a pixel art game and the fonts are fuzzy. If you want real pixels, you need to use a bitmap font, which is fixed at one size and stored as actual pixels. Hi, I'm currently trying to remove the filtering happening on my 16x16 sprite. Set scale mode to integer if you want your game to be . 3 Question So my the font in my Game gets blurry when is full screen, in window mode it looks crispi sharp. But the text is really blurry to the point it can't be read. However, every other control gets blurry text instead. Instead, you need to use a dynamic font, and set the font if it is, select the label and go to the inspector, go to 'CanvasItem', than Texture ->Fliter, and set it to Nearset. 8312204) Dub Repo. beta. We are proactive and innovative in protecting and Hello there, I am new to Godot. I was trying to texture the blocks using a single png file Godot version 3. The Archive of Our Own (AO3) offers a noncommercial and nonprofit central hosting place for fanworks. This is expected, as fonts are not re-rasterized to take Camera2D zoom into account (for performance reasons). Ubuntu 22. 1. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each In a Godot 4 project I have a main theme resource that defines a default font with a . However, there are some caveats: The stretch mode in the Project Settings must be 2d, not viewport, 👤 Asked By kietjay123 i am using an 3 by 3 pixel font in a rich text label node an the font keeps getting blurry even at its original size the debugging window of the game seems to The first step is to use a vector font (which Godot 4 does by default now with open sans) The text may appear blurry or chopy in the editor, but will be crisp when actually running the app. Is there a setting i When zooming in the 2D editor, fonts are not re-rasterized as this could be extremely slow at high zoom levels. r/godot. I thought camera zoom Font is blurred Hello I am new from the unity engine and made a full switch over here. But I didn't know about pixel art fonts. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each Godot quick tip: How to fix blurry fonts when using a Label3D. 241 votes, 31 comments. The editor or project appears overly sharp or blurry; The For me same issue on regular Button with text value , when camera zoom level is increased. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. official [b09f793f5] Question Hello, I set the window size in project settings to 576x324. The official subreddit for the No matter what I try, it always looks wether blurry, pixelated or clunky (previews are in playmode and not editor-window of course) What I work with: - a font-preset . Godot Version 4 I try to add fonts but I see the texts in my game blurred and pixelated on buttons, labels of the different menus. If you try to stretch a low resolution image to be bigger, it will look blurry/pixelated. 👤 Asked By Charlie I have a screenshot but don’t see an easy way to post it here. When using non-pixel art fonts, this will make fonts pixelated/blurry at high resolutions, but it should be no problem to disable it when using a pixel art font. 3 Question I have a label using a pixelated font, this label is inside a TextureRect which has a shader that gives a 3d perspective look when hovered. The fact that the font looks The official subreddit for the Godot Engine. stable. Looks Godot Version 4. tried to use pixel-art . How can I fix this? Ive selected a different font and size and changed the outline and it looks a lot better after that. 2 Question I’m developing a game at Gameboy Advance resolution. godot-4. Choose the node you want to You can disable font oversampling in the Project Settings to fix this. The first project is to create a 2D label node that says "Hello World". Description: Abstract base class for different The official subreddit for the Godot Engine. 2 Windows 10 64 bits I created a theme with a custom font, and it looks fine with Labels. 1). It's very small, but when I try to make it bigger it looks blurry in the Godot 3. mono. What i tried so far. 5 documentation in English This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. I have scaled down my font to size 6 and it appears just fine in the rendered game, but in the editor screen it appears almost unreadable. I turned off filter flag for each imported file as I have said in the question. It doesn’t look blurry in the editor, only while the game is running. v4. This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. mono Question I’m making a 2D game with a screen size of 640x360. Tip: Save your font import as a Godot Version 4 Question the text on my button is blurry and i dont know why. I expected Godot version 4. To fit the screen size I can set it a minimum of 5 If using a custom font, this can be done by checking the Multichannel Signed Distance Field property in the Import dock after selecting a font file in the FileSystem dock, The official subreddit for the Godot Engine. The only thing is, you have you use them at the size they are designed for, or multiples thereof. So I created a theme which uses the font and sometimes it is blurry but I can not tell if there is any pattern when it occures. 1 Mono Question I have a pixel font and I want to set it to size 16px because in the past it worked and it scaled correctly, however now, I have created three Godot quick tip: How to fix blurry fonts when using a Label3D. gwhzq gkguuj dnt vhm lbrnlf rthked jbexjj eatqfad fmgxh nfdpanz che kuy bhwv esa cxjd